6.1 Continuous Learning
Candidates demonstrate continual growth in knowledge and skills of current and emerging technologies and apply them to improve personal productivity and professional practice. (PSC 6.1/ISTE 6a, 6b)
Artifact: International Society for Technology in Education 2014
Reflection:
The artifact “International Society for Technology in Education 2014” was created during Summer 2014 when I volunteered at the ISTE conference held in Atlanta on June 26, 2014, then attended the conference from June 28, 2014 through July 1, 2014. Throughout that long weekend, I was fortunate to attend a number of sessions, including one on www.changegamers.ca. This website is a collection of social change games for use in the classroom. I also attended one on expanding use of Google apps in the classroom. These sessions, along with the rest of the weekend greatly expanded my knowledge and understanding of where technology in education is at the present time and how to implement technology in my classroom and department on a higher level.
The element of Continuous Learning under the Standard of Candidate Professional Growth and Development was mastered with this artifact in several different ways. I am definitely continuing to grow in knowledge and skills of current and emerging technologies. By attending ISTE and participating in various sessions, I learned how to more efficiently use Google Apps in my classroom, and I also evaluated emerging technologies, such as social change games that are currently being developed and will be released soon. Through my participation at ISTE, I will apply knowledge and skills to improve my own personal productivity and professional practice. I am already utilizing www.wunderlist.com, a website that I was introduced to in one session to manage my own productivity and keep up with upcoming events. In terms of my professional practice, I am working on a Twitter-based ongoing project for my AP Psychology students to do that will help summarize vocabulary throughout the year.
While completing this artifact, I expanded my knowledge about professional growth and development. ISTE was an amazing conference, and I was fortunate to receive a scholarship from Kennesaw State University to attend it. Through my scholarship, I also received a membership in ISTE, and I have been accessing ISTE resources to plan for the upcoming year. One thing I wish I had done differently on this artifact is that I wish I had been able to attend more sessions. With this being my first foray into an ISTE conference, I was a little overwhelmed and had a difficult time efficiently planning my time. Although I downloaded the conference app, it shut down on a frequent basis making efficient attendance more difficult.
The work that went into creating this artifact will impact school improvement, faculty development, and student learning as I learned about a number of tools that I will be bringing back into my classroom and to my department as a whole. The www.changegamers.ca website was one of the most helpful tools I found, and my Economics PLC and I have already been discussing implementing one of the games, Spent!, as an ongoing introduction into financial management and real-life issues that come up when living on your own. The effectiveness of this will be evaluated by scores on the Economics EOCT in December, then again in May.
The artifact “International Society for Technology in Education 2014” was created during Summer 2014 when I volunteered at the ISTE conference held in Atlanta on June 26, 2014, then attended the conference from June 28, 2014 through July 1, 2014. Throughout that long weekend, I was fortunate to attend a number of sessions, including one on www.changegamers.ca. This website is a collection of social change games for use in the classroom. I also attended one on expanding use of Google apps in the classroom. These sessions, along with the rest of the weekend greatly expanded my knowledge and understanding of where technology in education is at the present time and how to implement technology in my classroom and department on a higher level.
The element of Continuous Learning under the Standard of Candidate Professional Growth and Development was mastered with this artifact in several different ways. I am definitely continuing to grow in knowledge and skills of current and emerging technologies. By attending ISTE and participating in various sessions, I learned how to more efficiently use Google Apps in my classroom, and I also evaluated emerging technologies, such as social change games that are currently being developed and will be released soon. Through my participation at ISTE, I will apply knowledge and skills to improve my own personal productivity and professional practice. I am already utilizing www.wunderlist.com, a website that I was introduced to in one session to manage my own productivity and keep up with upcoming events. In terms of my professional practice, I am working on a Twitter-based ongoing project for my AP Psychology students to do that will help summarize vocabulary throughout the year.
While completing this artifact, I expanded my knowledge about professional growth and development. ISTE was an amazing conference, and I was fortunate to receive a scholarship from Kennesaw State University to attend it. Through my scholarship, I also received a membership in ISTE, and I have been accessing ISTE resources to plan for the upcoming year. One thing I wish I had done differently on this artifact is that I wish I had been able to attend more sessions. With this being my first foray into an ISTE conference, I was a little overwhelmed and had a difficult time efficiently planning my time. Although I downloaded the conference app, it shut down on a frequent basis making efficient attendance more difficult.
The work that went into creating this artifact will impact school improvement, faculty development, and student learning as I learned about a number of tools that I will be bringing back into my classroom and to my department as a whole. The www.changegamers.ca website was one of the most helpful tools I found, and my Economics PLC and I have already been discussing implementing one of the games, Spent!, as an ongoing introduction into financial management and real-life issues that come up when living on your own. The effectiveness of this will be evaluated by scores on the Economics EOCT in December, then again in May.